![]() ![]() I am C and little C++ programmer since 1996. In some forums, I saw someone who wants to create a Game Like Dungeon Master 3. I have a lot of Sound effects like, spells, monster roars, monster sounds, kliks, levers, buttons. So I have a lot of Graphic collection, Backgrounds, Interfaces skins. I have many other RPG generic music from the Internet. I have all Ultima underworld Background music. I have all Lands of Lore background music in midi format. I have a great collection of Background Horror, Caves, Tavern ,Castle, Inn, forest music. I prefer to User Eye of the Beholder siries Monsters, because areĮasiest in Capturiong, Drawing, Changing and program them and fit in my game.įrom Eye of the Beholder Siries I have Collect for about more than 30 Monsters but From Lands of Lore and Dungeon Master, I have different color Palette and Monster Capturing is very hard work.Īnd Lands of Lore is only one game and has less monsters than Beholder siries. I need to Draw a lot of Monsters, or I choose what kind of Monster will use. When Kill a Monster In Eye of the Beholder monster disappears but in Lands of Lore and Dungeon Master breaks down to the floor with smoothĪnimation and many frames. When a monster moves behind a wall, first you see part of monster untilĭisappers behind the wall, In Eye of the Beholder, monster makes spasmodic movement and disappers suddenly behind the wall. In Lands of Lore has many frames until Changes a Square. Little spasm you see the monster far a way one square suddenly. In Eye of the Becholder when a Monster changes square, movement is When You hit a Monster in Eye of the beholder 1,2,3 The bonster Become White, But In Lands of Lore and Dungeon Master 2ĭrop Blood and have other frames and Monster look like feels painīecause you are hiting it and is more realistic. In Lands of lore, when a monster Pass through a square, is moving smoothly like Dungeon Master 2. In all cases there are 2 frames for each direction. I you want to do your monster move to different way, flip them.īut there is other Frame when you see the Back of the Monster. The same thing when it moving left or moving right. Only 2 Frames when facing North and Flip it self and create the illusion of movement. Smoother Animation and more frames for Each monster.įor example a Eye of the Beholder Fighter has So far I can Use Lands of Lore Graphic monsters, because there is a problem with color palettes and Monsters will destroy the palette, so The monsters of Eye of the Beholder siries have static frames of movement and Lands of Lore Monster Have I have Grab Many monsters From Eye of the Beholder 1, Eye of the Beholder 2 and Eye of the Beholder 3. I mixed a lot of graphics together, I draw new of them and Now I have complete sets of walls and Backdrops.Ĭastle, Mines, Caves, Tower, House. I have Grab all graphics from Eye of the Beholder 1, Eye of the Beholder 2, Eye of the Beholder 3 and Lands of Lore 1, I made a lot of Changes ![]() This project Does not Completed Yet.īecause some files was lost and some times become bored to programmeĭark Ages is A New Dungeon Master like game Not exactly Dungeon Master looks more Eye of the Beholder and Lands of Lore 1 like. Since 1996 I am working on with a Project with name Dark Ages.ĭark Ages will be my Dream. When I descover Dungeon Master Java I where very happy. With Cubic Step by Step Engine (Dungeon Crawler) This is the real name of this engine. This game was a Mix of Lands of Lore and Eye of the Beholder 1 Was in German and I din't understand nothing when I played. ![]() I have Eye of the Beholder 1, Eye of the Beholder 2, Eye of the Beholder 3, Dungeon Hack, Dungeon Master 1, Dungeon Master 2, Lands of Lore 1Īnd 3 Years ago I had a Game with name Under a Dark Sun. I dream was to create a RPG like Eye of the Beholder with Editor. ![]() I am very happy when I found this site and all Dungeon Master like ![]()
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